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Friday, July 18, 2014

A Dead Priest, A Lost Princess, and Blue Balls


If you are going for a speedy run through, you head straight to the castle once you have obtained the Master Sword via the shortest route possible. If you have time to waste, you go watch the priest vanish into thin air and feel bad that you just caused an NPC to die by triggering that event. Kind of a "Schrödinger's Priest" moment if you will.

The biggest time savers you can do (and frustration savers for that matter) are to just run through the rooms and avoid the elite knights wherever possible. If you don't need to clear the room to trigger the door to open or defeat a minion to get a key, just move along and don't look back. Playing this in my youth, I felt compelled to clear each room. Sure, it might just be the principle of the thing.. but you can get to the Agahnim battle MUCH quicker if you just run by the minions. Honestly, this never occurred to me untill watching it done that way in a speed run.

The pattern for the Agahnim battle is as follows: he shoots energy balls at you four times, then the fifth attack is a lighting blast that you can easily avoid by just standing behind him or any where up towards the top part of the room. The four shots are each a chance to hit the blast of energy back at him with the Master Sword. Of the four shots he blasts at you, I believe they each have about a 50% chance of being the ring of blue balls. They can't be reflected back at him, but merely scatter into more lesser blue balls that do nothing once hit. The lighting can't be stopped and hits hard and can deplete two hearts. Best to not play the hero and just hide during this attack.

Once you have defeated that shifty blue ball wizard, you are sent to the Dark World to continue your grind through treacherous dungeons! GAME ON.




Dank dungeons of the dankest caliber.

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