The Legend of Zelda: Kicking @$$ and Taking Names In the Past.
For this run through, we are aiming for 100% item collection while allowing saves.. many, many, saves. Although I am equipped with a respectable level of gaming skill, gaming elite I am not. I'm following the 100% No Save and Quit route off of zeldaspeedruns.com.
For this run through, we are aiming for 100% item collection while allowing saves.. many, many, saves. Although I am equipped with a respectable level of gaming skill, gaming elite I am not. I'm following the 100% No Save and Quit route off of zeldaspeedruns.com.
After watching Kryssstal's run, I felt inspired to learn some of the essential strategies used by pro speed runners. In the Eastern Palace, I attempted two of the bigger time savers of note to obtain the big key quickly and breeze through the Stalfos room. I'm running the game emulated on ZSNES, save states have been my BFF while learning these tricks. The trick to get the big key quickly took 2 attempts. Piece of cake. I ran the trick a few extra times just to get a good feel for it. On to the Stalfos room!
This trick took 5 tries to accidentally get it to work. A total of 15 to make it somewhat reproducible most of the time. Not easy, but really satisfying to reenact the same strats I had just watched only a few days before.
The Desert Palace had one small trick of note to quickly slam my body into a pillar to get a key and avoid some turret fire. Whether it be luck or skill (let's say skill because it makes me feel special), I knocked this out on the first try. No biggie.
I've observed pro speed runners using arrows to kill the dungeon boss quickly in combo with sword spinning. I had minimal luck landing arrows and missed with about 3 of the 8 I entered into the boss room with. I gave up on being fancy and just focused on smashing giant sand worm face.
The Desert Palace had one small trick of note to quickly slam my body into a pillar to get a key and avoid some turret fire. Whether it be luck or skill (let's say skill because it makes me feel special), I knocked this out on the first try. No biggie.
I've observed pro speed runners using arrows to kill the dungeon boss quickly in combo with sword spinning. I had minimal luck landing arrows and missed with about 3 of the 8 I entered into the boss room with. I gave up on being fancy and just focused on smashing giant sand worm face.
Finally, I quickly made my way up Death Mountain to the Tower of Hera. Using the mirror to warp back to the entrance when needed was fan-freaking-tastic. Even though I'm not speed running and definitely mostly taking my sweet time to quest, these tricks help knock out a lot of obnoxious, joyless dungeon grinding. I'm a busy man, I don't have time to walk across rooms and long hallways! I want to just do the fun bits and punch monsters in the throat! And this dungeon had quite the fun bit, my favorite trick so far: BOMB JUMPING!
Avoiding the little floor hole puzzle to obtain the Moon Pearl is BRILLIANT. You simply set up at the gap that is preventing you from getting at the Moon Pearl, drop a bomb, and blow yourself across the gap. This only took 2 tries, and would still would have saved me time if it took a few more tries. This was one puzzle I would always screw up on the first try and wind up falling back to the ground floor. This typically results in a salvo of F-Bombs being launched into the screen while slamming the controller into my thigh repeatedly. Since I was able to avoid a total melt down and tantrum, I quickly made my way to the boss room and punched the boss's rattle butt into oblivion.
A magic sword in a magic forrest accompanied by a long winded speech from an old man.
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