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Thursday, August 7, 2014

Misery Mire & Turtle Rock: Dungeon Finale


By this point into the journey, I've abandoned my original route, I'm ready to wrap up this play through and dig into some serious speed running in addition to the next game on the list. Misery Mire and Turtle Rock. Two pain in the rumpus dungeons. Misery mire is first.


Pictured above isn't really a time saver, but more or less a sequence break. When you first enter the dungeon, you are greeted with a gaping hole in the floor with blocks on either end. The intent is that you need to hook shot across. Not necessary. Get as close to the edge of the pit as you can, turn, and run dash into the block. The impact of your face on the block has enough force to send you rocketing over the abyss to safety.


The room with the big chest containing the Cane of Somaria is another that "implies" that you need the hook shot to traverse the space. Once you enter the room, you have a few seconds to get to the bridge before it begins to collapse. The hook shot enables you to do this very easily. It's not needed however. As soon as you enter the room, just execute a few careful and controlled dashes to get over to the block then just run normally up the bridge. You have a small window to do this, but it is not a difficult trick to pull off.

You will need to get the cane here before advancing to Turtle Rock. That dungeon is not possible without the cane on a legit in bounds run through.



A small (and by small I mean very very very minute) time save you can execute while lighting the four torches between the two rooms containing them further on in the dungeon is to fire off a shot from the fire rod WHILE pushing the blocks towards the torches. Normally, the shot would be blocked by the block. If done while pushing the block, the blast of fire magic will pass through the block.


The dungeon boss jettisons it's eyeball children at you while shooting lighting all around the room. Best place to stand I found is roughly where I was pictured above. The way that the sword arcs and the movement pattern of the little eye balls allowed for me to just button mash the sword button. I would make contact with the little eyes, take no damage from standing in the sludge, and had easy escape to the right when the lighting bolts came a crashing. Once the little eyes are all defeated, the larger eye bounces around the room. When you hit it, it bounces back and comes back for more. That portion of the fight is pretty lack luster and not too challenging. 

Link will leave this dungeon with an eye infection most likely. Rub a fairy in your eye to cure it.


You will be using the Cane of Somaria allllll over the place in Turtle Rock. Everywhere you see a little question mark square connected to a white dashed line (track) you can use the cane to create a platform that you can ride. When you get to intersections in the track, you hold the D-Pad in the direction you want to go, you just can't go backwards.

The first time saver is in the torch lighting puzzle room. As soon as you light the last torch, switch from fire rod to hook shot and grapple onto one of the torches. You will fall, lose one heart, and be spared the long platform ride back to a point where you can step off. Advance up to the next room.


Another trick/glitch with the hook shot is that while you are in the middle of the animation of propelling the shot forward and retrieving, you are temporarily invulnerable. You can use this to get past the rolling spike logs quickly without taking any damage. Normally in these rooms, you sneak past a log and wait, then sneak past the next one. This trick allows you to keep on truckin'.



F this room. Seriously. F this room. The chain chomps (while having the green tunic equipped) will drain four hearts on impact. You have to sneak past, activate the orb, go down and push a block, then reactivate an orb, THEN grab a key and GTFO. I got hit once on try number "I can't remember" of "one too many". I've seen a clean no hit pass on this room. I don't ever anticipate being that good.



F this room also. As you can see here, I was turned into the fluffy bunny after killing the large ball stack monster (Hokoboku) to obtain the needed key. As you can see, this room contains also floating skull heads and four antifairies in addition to the Hokoboku AND the eye ball laser above the door you MUST pass through. There is also an orb you need to hit before you can enter the bottom portion of the room.


F this room in the A.



The dark lamp light platform track maze room wasn't bad once I figured out the fastest way through it (or my version of the fastest way through it), but I was getting frustrated with the room straight off. There are a few spinning fire pillars here and you are pretty much guaranteed to be hit by at least one as you navigate the overlapping criss crossing tracks. By the time I made it this far, I was pretty worn out on this dungeon, but feeling good about doing as well as I had done.

All in all as far as obstacles go, I would say this dungeon may be worse than Ganon's tower from a frustration standpoint. The gauntlet section in Ganon's tower wasn't easy, but wasn't nearly as frustrating to me as some of the rooms in Turtle Rock.


The boss fight isn't wildly painful. Immediately dash up behind the red (fire) head. Hit it with the fire rod, swing the sword at it a few times, hit it again with the fire rod, switch to the ice rod, finish it with the sword. Run behind the turtle and repeat the process on the blue (ice) head. It's important that you switch rods before the first head blows up. Once it is defeated, you can't bring up the item menu until it finishes going kaboom.

With the blue head down, charge up your sword and wait for the snake to come out from it's shell(WTF snake, right? It's clearly a turtle! You will see what I mean..). There is a technique which I have yet to master to quickly kill the snake within moments of it's emergence from the shell. If you mess it up (and honestly I don't know how to do it YET) you have to do battle with the snake while it quickly and wildly circles you.



Tower of the Pig Lord toppled as I ride my flying duck to victory!

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